CategoryIn the Beginning

The origins of empathic design

Empathy design is a user-centred approach that focuses on how users feel about products. What Happened to Empathic Design tells the story of empathic design in n Helsin, Finland. Although the term remains in the background in the current work, it is still very much alive. The empathic design originates from design practice. It is interpretative, but unlike ethnographic studies, it focuses on...

Using Tangible User Interface Design for Education

Fig. 1. onacleV and Phillip Gough, Reefs on the Edge, 2012. (a) Detail. (b) Close-up of tangible user interface (TUI) objects and film projection. (© Caitilin de Bérigny/ onacleV and Phillip Gough. Photo: Phillip Gough.) Education has made its way into Tangible User Interface Design, a user interface that is interacted through touch. Reefs on the Edge is an interactive installation on Climate...

Lillian Gilbreth’s Contribution to Women in Design Industries

Reading through the materials of Lillian Gilbreth’s work I noticed that in addition to her contributions to engineering and design, Lillian Gilbreth is also an active voice for women. She has written several articles about why women should work, and she uses data and logic to prove that women are not inferior to men at work. She also encourages women to be educated and be confident. In one...

Empathy In Design Thinking

Empathy is an important element in design thinking. As a designer, the ability to empathize with the users means to see the world through their eyes and give our best attempt to imagine their experience, to set aside our own perspectives, and try to understand their needs and wants. (Devecchi and Guerrini Empathy and design. A new perspective) It is not hard to see why empathy is so important for...

History of Korea Art

There was no particular job as an artist in Korea. The art we thought of was mainly concurrently operated by the aristocratic class. In addition, there were skilled craftsmen who made luxury goods of the second class, but they were not called artists. At the end of the 19th century, the wave of the Western Industrial Revolution hit Korea, causing a crisis for Korean craftsmen. Rather than being...

Design Histories in East Asia

With the globalization of art and designs, perspectives of one’s design and the identity of the work become important. Cultures, languages, and history are all very important elements in shaping design identities so I studied my cultural history and other East Asia design histories to have a better understanding of the art of design. Even the word ‘design’ in the context go East Asia holds...

About Empathic Design

Empathy is the ability to understand and identify with the context, emotions, goals, and motivations of others. In order to design great user experiences, successful design actively seeks empathy for its target users. Empathy is used in the design process to gather subjective information on the one hand and analyze it objectively on the other. The best way to gather subjective information is to...

Interaction design principles

Interaction design is all about creating a conversation between the user and the product. Just think about an ATM: your goal is to get money from it when you visit the ATM. Now there are three ways by which you can interact with the machine: with the help of voice command, by using the touchpad, with the help of the touchscreen. Interaction design is all about deciding which would be the most...

On Aesthetic Interactions

In ‘Aesthetic Interaction: A Framework,’ professors Paul Locher, Kees Overbeeke, and Stephan Wensveen introduce us to a different kind of aesthetics, this one residing within a product’s relationship to its users. Words we might find familiar in conversations about aesthetics—e.g., fun, engagement, and delight—are considered too ambiguous to properly describe the effects of aesthetic interactive...

Implicit Interactions

Implicit interactions could be broken down as: something “that does not require explicit commands from a user, i.e., a system can take appropriate actions to support a user’s primary task or related tasks autonomously.1” This idea is something that is not as fully fleshed out when it comes to computer human implicit interactions because those small interactions often are overlooked and we do not...

Revealing the Importance of Learning Historical Inventions as Designer

The context in which we receive the information will affect our interpretation of the information, our opinion, and the decisions we make. Therefore, studying history is a positive way to add context to our better understanding of design. As an interaction designer, understanding the background of moveable type and the Renaissance as a time of invention is important. When we use different fonts...

1 paragraph about an academic journal essay about Interaction Design

This academic journal essay is about design thinking. How design thinking works in libraries. A design approach to the delivery of outstanding services can help library professionals become strategizers and problem-solvers who put the user experience first. As Roger Martin says: “A way of approaching business problems in the same way that the designer approaches a design problem.” One that begins...

Renaissance and Type in Interaction Design

Renaissance-era starts in Florence and spread throughout Italy. Leonardo Da Vinci studied Anthropometry, the measurement of a human individual, which today plays a role in Computer design such as accessibility, simplicity of instructions, and ergonomics. Around this time, he also studied the flight of birds as a reference to designing a flying machine for people. Movable type started in Northern...

moveable type and Renaissance

As mentioned in the video, Maco Polo helps the spread of moveable type to the world with new renovations. Vinci’s design amazes people with how advanced his thinking is. His anthropometric continues to guide and influence creators in different fields of design and the simplicity of instructions he creates on the artwork itself is what we look up to. The importance of studying his artwork is...

Renaissance and movable type

In relation to the Renaissance, as Johan Burkhardt describes it, “a self-conscious golden age bursting with culture, art, discovery, and vying with the ancients for the title of Europe’s most glorious age.” The Renaissance saw some great artists, along with other scientists, politicians, etc., allowed Europe to open up new cultures and histories. It also lays the foundation for...

On the Renaissance and Type

While “interaction design” may itself be a newer term, its roots run deep, tangling with various other disciplines along the way. As such, we can’t hope to fully understand it (nor our own design practices) without tracing each connection to its origin. A quote about Leonardo Da Vinci encapsulates this idea very well: “…he painted it, he investigated...

WEEK 1: Comparison of Early Writing and Modern Iconography

In an application with many features, we might see various icons that represent different features. These simple and delicate representations help the users understand the purpose of the feature in different ways. Some icons use physical objects to make help users make associations, some icons visualize the content of the feature. However, these ways of conveying information through symbols have...

The Importance of Movable Type and Renaissance Inventions to Interaction Designers

From my perspective, it is important for the interaction designer to have a basic background understanding of movable type printing. This helps give them ideas for icon and font design. And it is essential for the interaction designer to know the basics and some common practices. When doing this, one must learn to write characters in reverse with a Chinese brush. If interaction designers...

Application’s Iconography and Early Iconography

Petzinger believes, using symbols to communicate “represent a fundamental shift in our ancestor’s mental skills”, to abstract symbols like we mostly see and use today. Symbol makes it easy for fixing and transmitting knowledge through space and time. We start with drawings and symbols on the cave wall, then we end up using pictures and symbols on our phones and computer to communicate universally...

compare and contrast

The picture above is Egyptian hieroglyphics, some of the symbols are relatively easy to understand words, people judge the meaning of the words by the appearance of the characters. Pictographs combine pictographic, syllabic, and alphabetic elements. From the picture above, we can see that some snakes, owls, people and birds, these very vivid symbols express their own meaning. The concept required...