Luna Jiang's articles
References: “Art Sims.” 1124, https://1124design.com/art-sims. “Civil Rights Artists: A Conversation with Art Sims.” Otis College of Art and Design, https://www.otis.edu/calendar/civil-rights-artists-conversation-art-sims. Harris, Jerome. “Black Graphics: Celebrating Designers of Color.” AFROPUNK, 16 July 2021, https://afropunk.com/2018/09/black-graphics-celebrating-designers-of-color/. “Movies and Messages: The Movie Posters of Art Sims.” ART LIBRARY DECO, 16 Mar. 2015, https://artlibrarydeco.space/2015/03/16/movies-and-messages-the-movie-posters-of-art-sims/. Octane. “Celebrating America’s Pioneer Black Graphic […]
While sometimes, people tend to think that there is not a very big difference between Information Architecture and Interaction Design, there is still a clear distinction between them. As the name suggests, Information Architecture is the overall structure of the contents. It serves as a tool for indicating how they are arranged. It is simply […]
Adobe Photoshop is arguably the most widely-used photo-editing software in the world. It has done wonders for designers and photographers by providing a one-program solution for almost all design needs. Photoshop was created in 1988 when Ph.D. student Tom Knoll wrote a graphic application called “Display” on a Macintosh Plus. Initially, the software was made […]
The Oregon Trail The Oregon Trail is an educational computer game originally developed in 1971 by three student teachers, with the intention of teaching school children about the pioneer life on the Oregon Trail. Despite bugs, the game immediately gained popularity among students, with thousands of players monthly; it was so popular that it was eventually […]
Nowadays, smart spaces represent a powerful tool that helps people connect, whether for professional purposes or non-professional purposes. In A Pattern Language, Christopher Alexander discussed the design patterns of spaces. Although this book seems to focus on describing a practical and functional architectural system, the concepts that Alexander has described in this book could be applied […]
PDA, short for Personal Data Assistant, is a data collection device described in the science fiction Old Man’s War by John Scalzi. In the same book, the author also described the concept of a device with no screen and is embedded within the user’s brain, with the appropriate name of BrainPal, which reminds me a […]
During the 1950s and 1960,s the few computers that actually existed mainly were built for the purpose of mathematical calculations, but nowadays, we use computers in all aspects of our lives – not just as a tool for solving complex mathematic problems, but for entertainment, education, communication, and so on. The year 1968 marked the […]
Design is everywhere. Beyond interfaces, design is in every aspect of our lives, from the things we use, the environment we are in, the food we eat, and even our relationship with people. As designers, our responsibility exceeds far beyond making things functional and aesthetically pleasing, we must also consider how our design impacts other […]
Mid-Century Modern is the term that broadly describes the dominant style of architecture, interior design, product design, and graphic design during the mid-20th century. Like their European peers, U.S. designers of the mid-20th century emphasized clean lines, simple forms, and functionality in their works. Such minimalistic and organic style is appreciated even decades later; the […]
The distinguished scientist and scholar Vannevar Bush first outlined his vision of Memex in his 1945 article “As We May Think” while serving as the scientific adviser to President Roosevelt and Harry Truman. In his article, Bush discussed a possible direction for human technology in the aftermath of World War II, envisioning an automated information […]