The iPod/iPhone greatly shifted the nature of our relationship to technology. These new devices allowed people to do many things on one device. People could listen to music, take photos, send emails, use maps, and play games. The iPod/iPhone was also small, so people could easily carry it around. Because of how easy it was to carry them around, people could have them on them at all times, making them a part of everyday life. People could be more social online, and share with other people easily. The devices were also designed to be easy for all people to use. The icons easily showed what the app was and the overall layout was simple. The iPod/iPhone introduced touch-based gestures, which greatly affected interaction design. People could tap, swipe, rotate, drag, and so on. These were new ways for people to interact with a device, and also something new for interaction designers to work on when designing things for the iPod/iPhone. The user interface had to be intuitive so that the user knew what kinds of touch gestures to make. The gestures also had to be consistent between apps so that it would be more intuitive.
From Star to Sidekick: How iPod & iPhone Redefined Tech Design
iPod and iPhone have changed our relationship with technology. iPod and iPhone are like our personal assistants, which can play music and videos and surf the Internet. They make us feel that technology is no longer something difficult to understand but has become super close, like a part of our lives. It feels like technology used to be a big star that we could only watch from afar, but now it is like our best friend who can accompany us anytime and anywhere.
How does this change affect the design of the products we usually use?
First, designers pay more attention to the user’s feelings. When they design products, they will consider: Is this convenient to use? Does it look good? Will users like it?
Second, users can interact with these products in many ways. Users could previously only type or click with the mouse. But now, users can touch the screen with their fingers and even control them with voice. Similar to playing games, users can operate in various ways.
Third, designers continue to innovate, making users feel that the products have become more enjoyable and interesting.
The final point is that you can now carry and use these products wherever you go. Similar to how we can connect our mobile phones to headphones for music listening and to computers for file transfer, we can also connect them to other devices.
Response to Web 2
Web 2.0 made it easy for us to transition from just consuming content to actively creating and participating. With interactions like real-time updates, personalized recommendations, and social media features such as likes and comments, it allowed us to connect with communities through Internet. Platforms from web 1.0 that only allows user to see and check became able to interact with.
Today, the web has become even smarter and more immersive. AI algorithms recommend study resources tailored to my habits, tools like Google Docs enable real-time collaboration with classmates, and voice or gesture controls make interacting with devices more seamless. Blockchain innovations also offer more control over data and digital assets, introducing a sense of ownership. These advancements make learning and daily activities not only more efficient.
Web 2.0!
So we know about web 2.0 is a revolutionized by the internet transitioning from static which is a one way communication to dynamic, it is interactive environment. It also introduced some key interactions like user generated contents for example, blogs we post as well as social media. can do real time communication and collaborative tools which forster community to build and content shares. This platform can able to let user to create, connect, and work together in a way that we can never think of that before. transforming the web into a space for personal; expression, teamwork and social interaction.
The greatest people who made this artpiece web 2,0, today, web can evolve with advancements such as AI, or immersive devices like AR, a blockchain system universe. And innovative user experiences high light the progression from web 2.0 early interactive tools to a highly interconnected web. this development reflect the continuous transformation of online interactions. Thus, in the future, right now we can already give a vision of web 3.0. That will be a major improve can alter the whole world again.
Web 2.0
Web 2.0 required interactive features like real-time communication (via AJAX), user-generated content (e.g., blogs, social media posts), and dynamic page updates. Tools like APIs, RSS feeds, and collaborative platforms (e.g., wikis) allowed users to create, share, and engage with content easily. Interactivity through comments, tagging, and likes transformed static websites into participatory ecosystems.
Today, interactions emphasize decentralization, personalization, and immersion. Blockchain enables secure peer-to-peer transactions, AI curates content intelligently, and AR/VR provides immersive experiences. The focus has shifted from user participation to ownership (via NFTs, Web3 wallets) and seamless integration of the physical and digital worlds.

Web 2.0 Development
Web 2.0 was a transformative shift that left a forever impact on the way we communicate. Before Web 2.0 is Web 1.0, the first stage of the internet that enabled limited online interactivity. Though it was until Web 2.0, the second stage of the internet, that allowed for user interactivity and collaboration through the social web. Some defining media includes Facebook, Twitter, and Wikipedia. These outlets were mediums for users to express their thoughts, and perspectives. Unlike Web 1.0 where users take in information, Web 2.0 allowed users to share information. This opened up new careers in content creation, media marketing, and design.
Web 2.0
The internet came a major change in the early 2000s, Web 2.0. It was a time when websites were no longer static, but interactive and dynamic spaces where users would engage, produce, and collaborate online. The primary exchanges made available were user generated content on blogs and wikis, social media (Facebook, Twitter), and users’ sharing of multimedia content (YouTube, Flickr). Methods such as AJAX made web pages to be updated without refreshing content for improved user interface and interaction.
Web 2.0 also introduced tagging and folksonomies that let people categorise and arrange content collectively to be more discoverable. Open APIs took off and it was easier for developers to bring together services and build cool applications. Participation, collaboration and sharing were the focus, making the internet a social arena.
The internet has become much more, using the same technology as Web 2.0 but now with new technology to transform communication. Whether it’s recommendation of content based on your interests, or intelligent assistants able to read your voice, artificial intelligence and machine learning offer now highly tailored experiences. The most popular internet browser today is on a smartphone, so you’ve developed responsive designs and mobile-first apps.
Instant messaging software and video conferences enable you to connect anywhere in the world at any moment of the day. Augmented and virtual reality are transforming immersive experience between the virtual and real. Additionally, the emergence of the Internet of Things has brought all everyday objects online, so that any part of the day could be integrated and controlled via the internet.
Privacy and security are taken to heart and regulation and data protection became more important. Blockchain technology encourages decentralization, which means a fresh way to process payments and maintain records.
What is meant is that Web 2.0 gave the internet its interactive and social aspects, but that the web of the present day has extended these in ways that incorporate intelligent technologies, connectivity and personalised, real-time experiences. They are different in terms of complexity and immersion, based on technological changes and shifting expectations.
From Web 2.0 to Today: The Evolution of Interaction and User Engagement
In Web 2.0, users are not only information receivers but also information producers, which means that data flow is bidirectional.
The interaction required by Web 2.0:
1. Web 2.0 encourages users to create and share content, such as blogs, videos, photos, etc., which significantly improves user participation and interactivity.
2. Web 2.0 supports the development of social media and online communities where users can share information, exchange opinions, and interact. This model based on user-contributed content and social interaction greatly enhances the attractiveness and stickiness of the website.
3. Asynchronous JavaScript and XML is one of the core technologies in Web 2.0, which enables Web pages to update content without refreshing, thereby providing a smoother user experience.
4. Representational State Transfer provides a standardized way to access Web services and supports data interaction and sharing. This promotes data exchange and integration between different network applications.
Differences from today’s internet:
1. Dynamic vs. static: During the Web 2.0 era, websites enhanced their interactive capabilities, enabling users to share and interact with content. Today’s internet has further developed on this foundation, introducing more advanced technologies such as artificial intelligence and big data, making websites and services more intelligent and personalized.
2. User Engagement: Although Web 2.0 has significantly increased user engagement, today’s internet has further lowered the barriers to content creation through platforms like social media and short videos, enabling more users to participate in content creation and sharing.
3. Data Security and Privacy Protection: As users increasingly prioritize data security and privacy protection, today’s internet places greater emphasis on compliance and security in data processing and storage.
4. Personalization Settings: Users can customize the platform’s interface and features and push content according to their preferences and needs. For example, in some news and information apps, users can choose news channels they are interested in to receive information updates that better meet their needs.
5. VR and AR: These technologies, such as virtual meetings and augmented reality games, provide users with a completely new immersive experience.
From Web Design to User Experience Design & Do Design Systems Kill Creativity?
Recently in class, we discussed the transition from Web Design to User Experience (UX) Design, and I found it pretty interesting.
The Shift from Web Design to UX Design
Web design used to be more like “decorating”—making a website look nice and polished. Designers focused on neat layouts, good color schemes, and making sure buttons didn’t look ugly.
But now, UX design is all about how users feel and interact with the product. It’s like decorating a house: not only does it need to look good, but it also needs to be functional. For example, the light switch should be within reach, and the layout of the rooms should make sense. UX designers care about every detail of how users experience a product: Is this button easy to click? Is the process straightforward? Does this page make the user feel good?
This shift happened because the internet has become a bigger part of our lives, and digital products are more complex. It’s not enough to just look good anymore; designers need to understand user psychology, analyze data, and collaborate with teams to make things work… Being a designer isn’t easy these days 😂.
Do Design Systems Kill Creativity?
Now, here’s the hot topic we debated: Do design systems and interaction patterns kill creativity?
Design systems are like rules for designers, such as Google’s Material Design or Apple’s Human Interface Guidelines. Interaction patterns are similar templates, like having navigation bars at the top of a page—it’s practically a standard now.
Some people think following these rules is boring, like being a factory worker, and everything ends up looking the same.
But I think these systems actually give us more time and energy to focus on real innovation. It’s like cooking: if the basic ingredients and seasonings are already prepped, you can experiment with new flavors without worrying about the fundamentals. Design systems improve efficiency and help users quickly get used to a product (because they’ve already learned similar patterns). Imagine if every app had its “back” button in a different place—users would go nuts!
Design systems and interaction patterns are tools, not shackles. It all depends on how designers use them. Sure, there are some basic frameworks, but whether you can add a unique touch to them is up to your skills. Design is about making users happier and their lives easier, not just about being “different.”
So yeah, while the design field is getting more and more “competitive,” it’s also becoming more exciting. What do you think? Let’s chat in the comments!
New interactions and Web 2.0
Web 2.0 websites focused on letting people interact with each other and share with each other. The websites were also becoming easier to use, so that the average person could use them as well. People were able to comment on each other’s posts, share photos or writing, create online communities, and so on. The interfaces became more visual. There were also ways for users to customize their online identity through profile pictures, descriptions of themself, setting different backgrounds for their page, and so on. This created a virtual community. We still have many of the same features and interactions today. Interfaces are less skeuomorphic now, and there are many more websites and ways to interact with others online.
Design Systems and Creativity?
Design systems provides a framework for creatives in a company to maintain consistency across all platforms and products. Moreover, they streamline design and development workflows. While these guidelines may be seen as stifling, I believe they can enhance creativity.
Design systems are meant to create consistency and a shared understanding among designers, not to enforce conformity. They guide rather than dictate, serving as a foundation with creativity with built on top. It can be seen as risky and unprofessional from a business standpoint if there is no design system, as they determine best practices, make workflows far simpler (“time is money”), and create uniformity within products, thus leaving room for creative innovation.
Ultimately, I believe it depends on your audience and intention when it comes to using a design system. However, before deciding whether you or a company should reference one, it’s essential to understand why design systems exist and to grasp their core purpose and functionality.
Web to UX Design
The invention of the computer and GUI transformed the landscape of electronic communication. Whereas previous interactions were solely text-based, primary interactions in digital spaces became visual. Analogous tools started to make their way into computers, and the creative potential of these machines attracted many artists and designers. The seemingly infinite opportunities that these machine offered ultimately became a means of expression for many creatives.
As these tools evolved, however, they were primarily geared toward productivity, with early design work relying on traditional print principles. The term “user-friendly” was still unheard of, but a few designers began to explore ways to enhance interaction. Desktop publishing and the rise of the Macintosh made designing faster and more versatile, making the Macintosh the go-to tool for professionals and non-professionals as it changed the patterns of production dependency.
This consideration for user interaction and usability is an example of the very necessary shift from web design to user experience design. Pure aesthetics or compiling type and visuals together a screen can make the user’s actions towards a goal equally as drawn-out if not more difficult. Thus the necessity for researching and learning about the user’s experience not only positively affects the user, but, from a business standpoint, differentiates your product from its competitors.
Transition from web design to User Experience Design
With the explosion of electronic products, including the popularity of mobile devices, people gradually moved from the web to applications. A simple example is that Steve Jobs did not add the Apple Store feature to the first generation of iOS in iPhone 1, but this feature was added to iPhone 3G a year later. This is also due to the needs of users. People began to pay more attention to the “visual effects” and “information showing” that are the main concerns of web design. People found that users have different operating logic and operation methods when using products in different situations. Based on this, designers have identified a design principle: user-centered design concept. At the same time, web design usually focused on a single interface in the past, but with the diversification of user needs and the development of interaction design, UX design began to focus on the entire journey of users from entering the website to leaving. At the same time, with HCI and psychology gradually joining the part of interaction design, people began to try to use the theories of these disciplines to understand user behavior patterns in order to further optimize the interaction logic and journey map of users using products.
Do Design Patterns Stifle Creativity ?
As an intern, I’ve noticed that design systems aren’t just about following strict rules. They help teams stay consistent and organized, which is especially helpful when working with many people or across different products. For a company, design systems ensure that everything has a unified look and feel, which is great for users because they know what to expect across the brand’s apps or websites.
A design system also speeds up the design process. Instead of creating buttons, colors, or layouts from scratch every time, designers can use pre-made components and focus on bigger, more creative ideas. For me, it’s exciting to see how having a strong design system means we don’t have to worry about reinventing the basics. It’s like having a well-stocked toolkit—everything you need is there, so you’re free to experiment and innovate.
While some might think design systems limit creativity, I see it as the opposite. They provide a foundation that lets designers think beyond the basics.
Thought about design system in interaction design
I think the design system is a very good specification that can facilitate designers to collaborate with the team to design. The design system can present the results of research and design to the team in a more reasonable, clear and visual way. The design system provides a standard, clear and strict layout plan for beginners and designers. To some extent, it does make the design template-like, but I think this allows designers to focus more on higher-level creativity and improve user experience and process interactions without having to reinvent the wheel.
At the same time, the design system is also constantly summarized and improved in a large number of interactive designs. It is not a completely fixed plan, but a model and template that can be continuously improved and progressed over time.
Wether design systems and interaction design patterns stifle creativity in interaction design
Just like all the other artworks and design in the wold, artists and designers need to follow some specific norms based on ethics or social doctrines. But it doesn’t mean a block for creativity. In the world of design, that is also the same. Also, the use of design systems and interaction design patterns can even support creativity in interaction design rather than stifle it. While these tools establish consistency and familiarity, freeing designers from reinventing standard components, they allow space for creativity in crafting unique and complex user experiences.
Every designers start from an entry level, and design system is a necessary lecture that we all learned. Design systems streamline routine design tasks, providing a solid foundation from which designers can explore and innovate at higher levels, focusing on user needs and engagement rather than repetitive details. However, creativity can be hindered if these systems are used too rigidly, leading to overly uniform designs. When applied thoughtfully and with flexibility, design systems and patterns can actually enhance creativity, allowing designers to build consistent yet dynamic and personalised experiences.
Web to UX
The growing rise of web complexity demands for design that adapts to all users. When technology becomes too complicated, the appeal to certain demographics begin to shift. For senior individuals, they may feel technology has become too complex for daily use. For those with visual impairments, they may feel technology is exclusive to those without visual disabilities. These real life instances are the inclusive considerations that need to be raised when breaking down complex systems into universal systems. With the increasing demand for UX, comes the growing need for accessibility, diversity, and inclusion. By considering the experiences of the people we are designing for, we can make technology accessible for all. Design does not only serve aesthetic purposes, they serve working functions.
Design Patterns
The use of design systems and interaction design patterns can streamline design processes and enhance consistency, but they do not inherently stifle creativity. Instead, they found a new way which is by establishing a framework for efficiency, allowing designers to focus on solving complex problems rather than creating new basics. By standardizing repetitive elements, such systems free up cognitive resources for exploring innovative features, storytelling, and unique user experiences.
However, over-reliance on rigid patterns can lead to generic designs and inhibit experimentation. To maintain creativity, designers should view design systems as tools rather than constraints, adapting them thoughtfully to context and user needs. Creativity thrives when designers balance structure with flexibility, ensuring that functional patterns enhance, rather than limit, originality in interaction design.
Design Systems vs Creativity
In ways, design systems do restrict creative freedom. Though, I also believe these limitations are upheld for a reason. Having full creative freedom without referencing design systems can be risky, especially when designing for companies and stakeholders. Some risks include lack of uniformity, large investment in time, and misunderstanding of content. A company’s goal when designing is to engage users through intuitive experiences, using typography, composition, and photography. Most of the existing systems today are tailored to that goal, and these systems are borrowed because they are effective for both the users and the company. Breaking out of these set in place systems may do more harm than good. It can offset the presentation and professionalism of a company and confuse users navigating through unfamiliar material. Though, in special cases when designs are created mindfully and attentively, breaking out of design systems can greatly enhance interactive experiences. Similar to how musicians can consciously break music rules when they understand theory, designers can effectively break away from design systems after they understand how design systems work and why they are in place.
Design System and Creativity
I see design systems and interaction design patterns as both helpful and a bit limiting for creativity. On one side, these systems provide set rules and ready-to-use components that can make it seem like there’s less room for new ideas because you’re encouraged to follow established guidelines. However, I think these systems can also actually encourage creativity in another way. They take care of the basic design structure, which allows designers to focus on creating new and innovative solutions within that framework. By not having to start from scratch every time, designers can use their creativity to improve and personalize user experiences. So, while these systems might set some boundaries, they also give designers the freedom to explore and innovate within those limits, so being flexible us important, enjoy the convenience but don’t be trapped.