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Interaction Design History Spring 2025

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Category: Lucy Suchman

About Lucy Suchman

April 29, 2025

Lucy Suchman’s research fundamentally changed our understanding of “whether technology is suitable for human use.” Her study of photocopier […]

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The Works of Lucy Suchman

March 19, 2025May 25, 2025

Lucy Suchman’s work completely changed how we think about designing technology by proving that how people actually use technology […]

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Suchman’s User Centered Design

March 18, 2025May 25, 2025

Lucy Suchman’s work help us to understand how some technology is not designed for all people, particularly by revealing […]

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Lucy Suchman and the Usability of Human-computer Interaction

March 18, 2025May 25, 2025

Lucy Suchman’s particularly field research at Xerox PARC, fundamentally altered our approach to measuring whether or not technology serves […]

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Lucy Suchman and Interaction design

March 18, 2025May 25, 2025

Lucy Suchman’s work changed how we think about whether technology works for people by showing that human interaction with […]

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Lucy Suchman’s influence on interaction design

March 18, 2025May 25, 2025

Lucy Suchman’s research has greatly changed the way we understand how technology adapts to human behavior, especially in the […]

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Lucy Suchman and the Redefinition of Usability in Technology

March 18, 2025May 25, 2025

Suchman’s work — especially her research at Xerox PARC — radically transformed how we evaluate whether technology “works” for people. […]

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Lucy Suchman’s Impact on Interaction and User-Centered Design

March 18, 2025May 25, 2025

Lucy Suchman’s work has had a profound impact on the field of interaction and technical design, especially on how […]

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How Lucy Suchman Redefined Human-Technology Interaction

March 18, 2025May 25, 2025

Lucy Suchman transformed our thinking of human-centered interaction design by showing that computers should adapt to humans and not […]

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Lucy Suchman’s Impact on Technology Design

March 17, 2025May 25, 2025

Lucy Suchman’s research changed the way we understand technology design by highlighting that real-life user interactions are often different […]

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