Skip to content

Interaction Design History Spring 2025

  • Home
  • In the Beginning
    • Early Writing & Pictography
  • Industrial Age
    • Lovelace & Gilbreth
    • Gestalt Principles & Fitts Law
    • Manifestos
  • Silicon Age
    • Mid-Century Innovations
    • Lucy Suchman
    • Xerox Star
  • Computer Age
    • DARPA
    • Graphical User Interface
    • Design Systems
    • Pace Layers
    • User Experience
  • Information Age
    • Accessibility
    • iPod & iPhone
    • Web 2.0
  • IXD Futures
    • AI and UX Ethics
    • IXD Futures Diagram
    • Field Trips
    • Lectures

Author: Ivy Zhang

Designing with Integrity: The Ethical Role of Interaction Designers in the Age of AI

May 12, 2025May 12, 2025

Interaction designers hold a critical ethical responsibility to ensure their work supports, rather than exploits, the people who use […]

Read More

From Tool to Companion: How the iPod and iPhone Redefined Interaction Design

May 6, 2025

Both the iPod and later on the iPhone transformed how we relate to technology, making it personal, portable and always […]

Read More

From Participation to Ownership: The Evolution of Web 2.0 Interactions

May 6, 2025

Web 2.0 signified a move away from static, read-only websites to more interactive and user-driven sites. It was this period […]

Read More

The Evolution of Graphical User Interfaces: Then and Now

April 1, 2025

The graphical user interface (GUI) has evolved significantly since the early Macintosh and Windows days. Early GUIs were simple, […]

Read More

Lucy Suchman and the Redefinition of Usability in Technology

March 18, 2025May 25, 2025

Suchman’s work — especially her research at Xerox PARC — radically transformed how we evaluate whether technology “works” for people. […]

Read More

The Computer That Changed Everything

March 11, 2025May 25, 2025

The Xerox Star, released in 1981, was a game-changer in the world of computing. It introduced the first commercial […]

Read More

The Mother of All Demos: A Turning Point in Interactivity

March 4, 2025May 25, 2025

It was a seminal moment in computer history, and Douglas Engelbart’s 1968 demonstration — Often dubbed the Mother of […]

Read More

Gestalt Principles and Fitts’s Law

February 11, 2025May 25, 2025

It is important to consider Gestalt principles when designing interactive software. This way, the interface feels more natural. For […]

Read More

Why are Ada Lovelace and Lillian Gilbreth are important

February 4, 2025

I think Ada Lovelace and Lillian Gilbreth are really important in interaction design history because their ideas helped us […]

Read More

Comparing Google Maps Iconography to Ancient Mayan Pictographs

February 4, 2025

A striking connection may be drawn between Google Maps’ iconography and ancient Mayan pictographs, with an emphasis on how […]

Read More
Proudly powered by WordPress

Theme: moina by ashathemes.