{"id":357,"date":"2025-10-22T06:19:50","date_gmt":"2025-10-22T06:19:50","guid":{"rendered":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/?p=357"},"modified":"2025-10-22T06:19:50","modified_gmt":"2025-10-22T06:19:50","slug":"the-changes-of-user-interface","status":"publish","type":"post","link":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/2025\/10\/22\/the-changes-of-user-interface\/","title":{"rendered":"The changes of user interface"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The early Macintosh and Windows were dominated by pixelated, simple windows, looking very simple but lacking in aesthetics. This gradually evolved into skeuomorphism, which seemed to incorporate real-world objects into the UI, a significant advancement. Today&#8217;s interfaces feature high-resolution interfaces and animations, resulting in a flatter, simpler look.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In terms of interaction methods, early user interfaces could only be controlled with a mouse and keyboard. Today, user interfaces can be controlled using touch, gestures, and eye tracking, making them more user-friendly and convenient. Apple Vision Pro is a good example, incorporating nearly every human interaction method, making it incredibly easy to use and efficient.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The early Macintosh and Windows were dominated by pixelated, simple windows, looking very simple but lacking in aesthetics. This gradually evolved into skeuomorphism, which seemed to incorporate real-world objects into the UI, a significant advancement. Today&#8217;s interfaces feature high-resolution interfaces and animations, resulting in a flatter, simpler look. In terms of interaction methods, early user [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":0,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-357","post","type-post","status-publish","format-standard","hentry","category-gui"],"_links":{"self":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/posts\/357","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/comments?post=357"}],"version-history":[{"count":1,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/posts\/357\/revisions"}],"predecessor-version":[{"id":358,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/posts\/357\/revisions\/358"}],"wp:attachment":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/media?parent=357"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/categories?post=357"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2025\/wp-json\/wp\/v2\/tags?post=357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}