- Design: The Invisible Scienceby Egie KwonI have never heard of the concepts of the Gestalt principle and Fitt’s law, but in fact, it was something I’ve already felt while using software or apps. As I learned this principle this time, I was able to organize how… Read more: Design: The Invisible Science
- Knowing the Rules is Breaking the Rulesby Hannah WangWhen I need to design an interactive software, the Gestalt principles and Fitts’s Law are very useful tools to help guide my design. They can be used to check whether my design is user-friendly. At first, I felt confused about why… Read more: Knowing the Rules is Breaking the Rules
- Applying Gestalt Principles And Fitts’s Law to Design for Usability and Accessibilityby Arianne OmilaAs someone who started out as a graphic designer, I’ve trained myself to follow the Gestalt principles, particularly the Laws of Proximity, Similarity, and Closure in designing visual materials. Shifting to interaction design, I’ve begun to engage more in two other… Read more: Applying Gestalt Principles And Fitts’s Law to Design for Usability and Accessibility
- Clearer and Fasterby Helen ChenTo apply Gestalt Principles in my design, I’ll make sure to distinguish information by using colors, similarity, and grouping to avoid confusion.However, before grouping different info, it’s very important to be aware of information architecture. A good information architecture combined with… Read more: Clearer and Faster
- Designing with Intentionby Abigail SmithAs designers, Gestalt principles are taught to us early on. While Gestalt principles seem to be mostly intuitive and subconsciously implemented, how often do we really sit down and open Figma with a list of Gestalt principles in front of us… Read more: Designing with Intention
- Applying Gestalt Principles and Fitt’s Law at Different Stage of the Design Processby Mackenzie ChenWhen I design an interactive piece of software next time, I would consider both Gestalt principles and Fitt’s Law at different stage of the design process. Once I have a clear understanding of my targeted users through research, I would then… Read more: Applying Gestalt Principles and Fitt’s Law at Different Stage of the Design Process
- Designing with Gestalt and Fitts’s Law in Mindby Marcus LeeWhen I’m designing interactive stuff, Gestalt principles help me make things look organized so users aren’t confused. Like using proximity means putting related things close together, which makes it easier to understand what goes with what. And if buttons that do… Read more: Designing with Gestalt and Fitts’s Law in Mind
- From Aesthetics to Action-Gestalt meets Fitts’ Lawby Sarah EllzeyI feel that as an Interaction Designer, my goal when designing is always to create with efficiency and empathy. When I’m sitting down and creating, I’m always trying to imagine how to make my designs even more intuitive, effective, and user-friendly.… Read more: From Aesthetics to Action-Gestalt meets Fitts’ Law
- How should I use Gestalt principles and Fitts’s Law to design an app interface?by Jason WuFor following the Gestalt principles. I will try my best to make the interface as concise as possible, and make the buttons or interactive pages of the entire page as aesthetically pleasing as possible. I will also separate the primary and… Read more: How should I use Gestalt principles and Fitts’s Law to design an app interface?
- Making Software Easier with Gestalt and Fitts’s Lawby Ye LouWhen I design interactive software, I think about Gestalt principles because they help users understand the screen faster. For example, the law of proximity tells us that when buttons are close together, people see them as related. The law of similarity… Read more: Making Software Easier with Gestalt and Fitts’s Law
- What might we learn from the different art movements that emerged in the early 20th century?by Ye LouThe art movements of the early 20th century were very rich. They not only changed the look of art but also gave us many ideas to think about. Cubism, Futurism, Surrealism, Dada, Bauhaus—each of these names shows how artists responded to… Read more: What might we learn from the different art movements that emerged in the early 20th century?
- Design’s Not so Secret Recipe: Gestalt Meets Fitts’s Lawby Willow MunabaThe next time I sit down to design software, I will be more intentional about how users see and interact with the interface. Gestalt principles remind me that people process screens by naturally grouping, connecting and interpreting what they see. When… Read more: Design’s Not so Secret Recipe: Gestalt Meets Fitts’s Law
- Bauhaus is not just a schoolby Egie KwonAt first I didn’t know anything about Bauhaus. I just bought a poster because it looked nice and put it in my room. I only liked the colors and shapes. They felt modern and cool. Later I studied about Bauhaus and… Read more: Bauhaus is not just a school
- Lessons in Rebellion — What the Early 20th Century Movements Teach Usby Marcus LeeThe early 1900s were kind of a mess, and artists back then were like “you know what, let’s just do whatever we want.” All these movements like Cubism and Dada basically said forget everything you learned about how art is supposed… Read more: Lessons in Rebellion — What the Early 20th Century Movements Teach Us
- When Art Becomes Interface: How 20th-Century Art Moves Through Modern UI/UXby Amanda YuThe 20th century completely changed up the way people view and thought about art. As an illustrator, the shift from traditional, realistic classic painting to expressive work that focus on emotions and movements was dramatic. As we may think these art… Read more: When Art Becomes Interface: How 20th-Century Art Moves Through Modern UI/UX
- Function, Creativity, and Responsibility: Design Thinking Insights from Modern Art Historyby Arianne OmilaArt movements typically emerge as a response to the socio-political landscape surrounding them. What we can learn from them as interaction designers varies; some translate to our practice more directly than others. Bauhaus gave us the foundation of modern design principles.… Read more: Function, Creativity, and Responsibility: Design Thinking Insights from Modern Art History
- What Early Art Movements Teach Us about Creativityby Mackenzie ChenFrom the early 20th century art movements, we can learn the importance of constantly challenging ourselves and finding new value in the face of technological and social change. During the early 20th century, innovations such as Kodak portable camera and the… Read more: What Early Art Movements Teach Us about Creativity
- Art, World, Individualsby Hannah WangWhat might we learn from the different art movements that emerged in the early 20th century? The early twentieth century was a time of huge change—wars, the Industrial Revolution, new technologies, and new art forms popping up everywhere. I think art… Read more: Art, World, Individuals
- Innovation is to make some people feel offendedby Helen ChenStaying in the comfort zone is a human nature that everyone has. It makes sense in a survival aspect, what we tested was safe and it works, there’s no need to risk anymore. However, I found it’s very fascinating of human… Read more: Innovation is to make some people feel offended
- Looking Back and Moving Forwardby Abigail SmithDuring the early 20th century, several art movements emerged that changed the way we see art and design. Futurism, Dadaism, and Surrealism provided us with new ways of thinking that were inspired from the ever changing world around the artists of… Read more: Looking Back and Moving Forward
- Breaking the Frameby Willow MunabaThe early 20th century was a period of rapid change for society in all areas. Up until then, fine art had been reserved for the wealthy and noble classes. Painters were expected to follow strict rules regarding subject matter and technique.… Read more: Breaking the Frame
- Creative Minds of Yesterday inspiring The Creative Minds of Tomorrowby Sarah EllzeyAs an interaction designer, I can observe how my field includes principles from design, technology, psychology, and cognitive science. There is a lot that goes into Interaction Design as a whole, but as designers, we should acknowledge how much of our… Read more: Creative Minds of Yesterday inspiring The Creative Minds of Tomorrow
- What Can We Learn from Futurism and Dadaby Jason WuIn futurism, we can see many different kinds of future Technology, which is really cool. But the progress of technology doesn’t mean it conflicts with art. On the contrary, it can be part of art. People use their imagination of future… Read more: What Can We Learn from Futurism and Dada
- Dreamers Ahead of Their Timeby Egie KwonThe world we live in today is the result of the accumulation of the imagination of many inventors and thinkers. Among them, two women, Ada Lovelace and Lillian Gilbreath, lived in different times, but were pioneers in common who drew a… Read more: Dreamers Ahead of Their Time
- Imagination shapes future: Ada Lovelace and Lillian Gilbrethby Amanda YuAda Lovelace and Lillian Gilbreth both served as pioneers in shaping the fields of human- centred design and computer programming; although they lived in different centuries and worked on various focus, they both made remarkable contributions that still matter in the… Read more: Imagination shapes future: Ada Lovelace and Lillian Gilbreth
- Why are Ada Lovelace and Lillian Gilbreth important to know about for IXD History?by Ye LouWhen we talk about the history of Interaction Design, it’s easy to think only about computers and screens. But Ada Lovelace and Lillian Gilbreth show us that IxD has always been bigger than that. Lovelace worked with Charles Babbage in the… Read more: Why are Ada Lovelace and Lillian Gilbreth important to know about for IXD History?
- Some Lessons From Two Women Visionaries in IxDby Arianne OmilaAda Lovelace was essentially the first ever computer programmer. She, in her poetic, scientific playfulness, wrote the earliest form of programming, envisioning a concept that reached beyond the Difference Engine’s original use case. Charles Babbage designed it for solving numerical equations.… Read more: Some Lessons From Two Women Visionaries in IxD
- What women can do when they are given a chance: Don’t forget about Ada Lovelace and Lillian Gilbreth.by Helen ChenIn 1843, Ada Lovelace wrote the first paper on computer science, including the earliest complete computer program. Reading about Ada Lovelace’s life, it really made me believe that she gained that craziness, poetic, creative power in her blood. As someone who… Read more: What women can do when they are given a chance: Don’t forget about Ada Lovelace and Lillian Gilbreth.
- Ahead of Their Time: Ada Lovelace and Lillian Gilbreth in IXD Historyby Mackenzie ChenWhen I first learned about Ada Lovelace and Lillian Gilbreth, I was struck by how much of what they did resonated with some core values of today’s interaction design and technology industry. Many of the “mainstream” principles in UX design, like… Read more: Ahead of Their Time: Ada Lovelace and Lillian Gilbreth in IXD History
- IXD Pioneers: Lovelace & Gilbrethby Hannah WangWhy are Ada Lovelace and Lillian Gilbreth important to know about for IXD History? Ada Lovelace and Lillian Gilbreth both played important roles as pioneers in the history of computers and industrial design. Their research has a huge direct connection to… Read more: IXD Pioneers: Lovelace & Gilbreth
- Blog – Topic 1 Predicting the future and practical explorationby Jason WuAda Lovelace mentioned that the future possibilities for human-machine interaction. She seems to have the ability to see the future and predict that computers will be able to do many interesting things in the future, such as editing music and modeling.… Read more: Blog – Topic 1 Predicting the future and practical exploration
- IXD’s Founding Mothersby Willow MunabaInteraction design is heavily associated with screens, apps and websites. At its very core, it is the relationship between the user and the system. Interaction design started with the idea that technology should serve human potential. Ada Lovelace imagined machines as… Read more: IXD’s Founding Mothers
- Two Foundations of Interaction: Ada Lovelace and Lillian Gilbrethby Marcus LeeSo I’ve been reading about the history of Interaction Design and these two women kept coming up – Ada Lovelace and Lillian Gilbreth. They’re from completely different time periods but both did stuff that was way ahead of their time. Ada… Read more: Two Foundations of Interaction: Ada Lovelace and Lillian Gilbreth
- Visionaries and Engineers – The importance of Ada Lovelace and Lillian Gilbrethby Abigail SmithThe stories of many women throughout history trigger a melody in my head when I read them, “Big Eyes” by Lana Del Rey. Written for the movie Big Eyes in 2014, the song details the story of Margaret Keane, whose husband… Read more: Visionaries and Engineers – The importance of Ada Lovelace and Lillian Gilbreth
- Studying Innovative Women (Lovelace & Gilbreth) matters!by Sarah EllzeyWhy are Ada Lovelace and Lillian Gilbreth important to know about for IXD History? In both the technology and design worlds, women have been largely overlooked and unacknowledged. Today, we know that Ada Lovelace is actually the first computer programmer, as… Read more: Studying Innovative Women (Lovelace & Gilbreth) matters!