- How Pace Layers Affect the Lifecycle of Interaction Design Workby Marcus LeePace Layers provide a useful framework for understanding why interaction design evolves at different speeds throughout a product’s lifecycle. Fast-changing layers—such as visual style, UI trends, and microinteractions—can be updated frequently to keep a product modern… Read more: How Pace Layers Affect the Lifecycle of Interaction Design Work
- Rethinking Interaction Design Through Pace Layersby Hannah WangHow do Pace Layers affect the lifecycle of interaction design work? Pace Layers is a helpful way to understand how interaction design evolves. At the surface, we have elements that change every day, like UI styles… Read more: Rethinking Interaction Design Through Pace Layers
- How Pace Layers Shape the Way Interaction Design Evolvesby Ye LouPace Layers affect the lifecycle of interaction design work by showing that different parts of a product change at different speeds, and designers have to work with that instead of against it. The fast layers—like trends,… Read more: How Pace Layers Shape the Way Interaction Design Evolves
- The difficulty of changing different levels in Pace Layersby Jason WuPace Layers divides a system into changeable layers, meaning that changes to some layers will impact the design in the long run. For example, culture and people’s habits change slowly, thus influencing the long-term direction of… Read more: The difficulty of changing different levels in Pace Layers
- The Pace of Designby Sarah EllzeyWhen I think about Pace Layers, I think about how they help me as an Interaction Design student understand why different parts of my project might move at different speeds. Some decisions change really easily with… Read more: The Pace of Design
- Design at Multiple Speedsby Mackenzie ChenPace Layering provides a productive analytical lens for understanding how interaction design work unfolds over time. Rather than framing the world as a strict hierarchy, the Pace Layers model clarifies how different rhythms of change coexist,… Read more: Design at Multiple Speeds
- Mind, bones, and skin: Pace layersby Helen ChenAfter learning about the system, the concept of pace layers just makes sense. In a self-regulating system, different layers move through time at different speeds. Take our bodies, for example. Different parts have their own renewal… Read more: Mind, bones, and skin: Pace layers
- Layers of Changeby Abigail SmithPace Layers are an illustration of the pace at which pieces of a system develop and change. Fashion, commerce, infrastructure, governance, culture, and nature are the layers in order of fastest to slowest to change. In… Read more: Layers of Change
- Beyond the UI Refreshby Willow MunabaPace Layers give designers a clear way to understand how some parts of Interaction Design were able to rapidly evolve, while others remain stagnant. Stewart Brand mentions fashion and commerce layers which dictate the rapid shifts… Read more: Beyond the UI Refresh
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- The Next Step for GUI Designby Hannah WangHow has the graphical user interface changed since the early Macintosh / Windows days? What has stayed the same? What needs to be improved now that technology has improved? Since the early days of Macintosh and… Read more: The Next Step for GUI Design
- The Evolution of the Graphical User Interface: From Clicks to Intuitive Experiencesby Marcus LeeSince the early days of Macintosh and Windows, GUI has changed a lot. Early computers were pretty simple and boxy – like gray windows, pixelated icons, not many colors. Everything was controlled by mouse and keyboard,… Read more: The Evolution of the Graphical User Interface: From Clicks to Intuitive Experiences
- From Windows to World: How GUI Became Our Digital Skinby Mark ZhouWhen the first Macintosh appeared, the screen felt like a window: a neat frame where icons stood politely in rows, waiting to be clicked. It was simple, logical, and humane. Fast forward to today, and that… Read more: From Windows to World: How GUI Became Our Digital Skin
- The changes of user interfaceby Jason WuThe early Macintosh and Windows were dominated by pixelated, simple windows, looking very simple but lacking in aesthetics. This gradually evolved into skeuomorphism, which seemed to incorporate real-world objects into the UI, a significant advancement. Today’s… Read more: The changes of user interface
- What’s Next for GUI?by Abigail SmithWhile most people may not pay much attention to the significance of the trash can at the lower right corner of their computer screen, a long line of computer history is behind it. In the early… Read more: What’s Next for GUI?
- When Design Became Desire: The GUI and the Attention Economyby Mackenzie ChenThe early Macintosh and Windows systems didn’t just invent a new way of interacting with computers, they also redefined the relationship between human perception and digital logic. In the 1980s, Apple’s Human Interface Group and Microsoft’s… Read more: When Design Became Desire: The GUI and the Attention Economy
- GUI has grown up, and will continue to do soby Sarah EllzeyWay back in Macintosh’s/Windows’ early days, the graphical user interface, or GUI, was something really special. They popularized the desktop, Windows, and folder metaphors, and promoted them to a wider range of audiences than others had… Read more: GUI has grown up, and will continue to do so
- The Evolution of Graphical User Interfacesby Ye LouSince the early Macintosh and Windows days, graphical user interfaces have changed a lot. They used to be very simple, with black-and-white icons and basic windows, but now they are colorful, animated, and work with touch,… Read more: The Evolution of Graphical User Interfaces
- Icons, Patterns and the Pursuit of Intuitive Interfacesby Willow MunabaGraphical User Interfaces have transformed dramatically since personal computers first became accessible to the general public. The 1984 Macintosh and Windows 95 introduced a visual way of interacting with computers, using windows, icons, menus and pointers… Read more: Icons, Patterns and the Pursuit of Intuitive Interfaces