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interaction design history

fall 2025

  • home
  • industrial age
    • fitts law
    • lovelace & gilbreth
    • manifestos
  • silicon age
    • mid-century innovations
    • xerox star
    • lucy suchman
  • computer age
    • GUI
    • pace layers
  • information age
    • iPod & iPhone
    • web 2.0
  • IXD futures
    • AI & UX ethics
    • field trips
    • lectures

Author: Marcus Lee

fitts law

Designing with Gestalt and Fitts’s Law in Mind

When I'm designing interactive stuff, Gestalt principles help me make things look organized so users aren't confused. Like using proximity means putting related things close together, which makes it easier to understand what goes...
Marcus Lee September 30, 2025
manifestos

Lessons in Rebellion — What the Early 20th Century Movements Teach Us

The early 1900s were kind of a mess, and artists back then were like "you know what, let's just do whatever we want." All these movements like Cubism and Dada basically said forget everything you learned about how art is supposed...
Marcus Lee September 24, 2025
lovelace & gilbreth

Two Foundations of Interaction: Ada Lovelace and Lillian Gilbreth

So I've been reading about the history of Interaction Design and these two women kept coming up - Ada Lovelace and Lillian Gilbreth. They're from completely different time periods but both did stuff that was way ahead of their...
Marcus Lee September 15, 2025September 18, 2025
Theme: flowp by Alex Gurghis.
    • home
    • industrial age
      • fitts law
      • lovelace & gilbreth
      • manifestos
    • silicon age
      • mid-century innovations
      • xerox star
      • lucy suchman
    • computer age
      • GUI
      • pace layers
    • information age
      • iPod & iPhone
      • web 2.0
    • IXD futures
      • AI & UX ethics
      • field trips
      • lectures