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interaction design history

fall 2025

  • home
  • industrial age
    • fitts law
    • lovelace & gilbreth
    • manifestos
  • silicon age
    • mid-century innovations
    • xerox star
    • lucy suchman
  • computer age
    • GUI
    • pace layers
  • information age
    • iPod & iPhone
    • web 2.0
  • IXD futures
    • AI & UX ethics
    • field trips
    • lectures

Author: Mackenzie Chen

fitts law

Applying Gestalt Principles and Fitt’s Law at Different Stage of the Design Process

When I design an interactive piece of software next time, I would consider both Gestalt principles and Fitt's Law at different stage of the design process. Once I have a clear understanding of my targeted users through research,...
Mackenzie Chen September 30, 2025
manifestos

What Early Art Movements Teach Us about Creativity

From the early 20th century art movements, we can learn the importance of constantly challenging ourselves and finding new value in the face of technological and social change. During the early 20th century, innovations such as...
Mackenzie Chen September 24, 2025
lovelace & gilbreth

Ahead of Their Time: Ada Lovelace and Lillian Gilbreth in IXD History

When I first learned about Ada Lovelace and Lillian Gilbreth, I was struck by how much of what they did resonated with some core values of today's interaction design and technology industry. Many of the "mainstream" principles in...
Mackenzie Chen September 17, 2025September 18, 2025
Theme: flowp by Alex Gurghis.
    • home
    • industrial age
      • fitts law
      • lovelace & gilbreth
      • manifestos
    • silicon age
      • mid-century innovations
      • xerox star
      • lucy suchman
    • computer age
      • GUI
      • pace layers
    • information age
      • iPod & iPhone
      • web 2.0
    • IXD futures
      • AI & UX ethics
      • field trips
      • lectures