Reading and learning about Gestalt Principles and the Fitts’s Law allow me to view, design and think about an interactive piece in different perspectives; I’ll be thinking more about both how users see and how they move. Gestalt principles remind me that users don’t perceive interfaces as separate elements—they see them as an unified whole, which I shall pay close attention to visual grouping and relationships. The Law of Proximity will guide how I group buttons and controls so users naturally understand which actions belong together. I’ll also use the Law of Similarity to make related elements consistent in color and shape, helping users quickly identify patterns. And another important concept to keep in mine is the Law of Past Experience, which I should definitely stick to some of the widely- accepted designed interfaces so it would be easy for people to follow their past experience with it and understand how to use it intuitively.
The Fitts’s Law influence how I organize the physical and digital interactions. As Raluca Budiu notes in her Nielsen Norman Group article, the time it takes to hit a target depends on its size and distance. This means I’ll make buttons large enough to be tapped easily—especially on mobile apps—and place related actions close together to minimize unnecessary motion. I’ll also consider “infinite targets,” like screen edges, for key controls to make interactions faster. Ultimately, Gestalt principles will help me design layouts that feel intuitive, while Fitts’s Law will help me make them function efficiently. Together, they remind me that good design is about reducing both cognitive and physical effort—letting users focus on achieving their goals, not spending a long time trying to figure out the interface.