Design: The Invisible Science

I have never heard of the concepts of the Gestalt principle and Fitt’s law, but in fact, it was something I’ve already felt while using software or apps. As I learned this principle this time, I was able to organize how it could be applied in detail when designing in the future, beyond simply feeling comfortable and uncomfortable.

When I design in the future, I will focus on clarifying the structure and flow of the screen through the Gestalt principle. Related buttons or menus will be placed close so that users can intuitively know the relationship between functions, and consistent colors and styles will be applied to elements of the same personality to reduce confusion. Important buttons will be prepared to stand out, and unnecessary information will be organized through margins or grouping. Eventually, the goal is not to worry about “where to look” when the user opens the screen.

I also want to apply Fits’ law to create an interface that is actually easy to press. I’ll make the features I use often big and noticeable, and place them in areas where the thumb can reach on mobile. We will avoid small icons or buttons in too corner positions, and design them so that the more important the action, the more immediately it can be executed in one movement. The key is to make it possible for users to perform the desired action with minimal effort.

Eventually, when designing software in the future, I’ll use two questions: “Is it easy for the user to understand?” and “Is it actually easy to press?”. Helping with visual understanding with the Gestalt principle, and ensuring the efficiency of behavior with Fitt’s law. I think considering both of them at the same time will be the basis for creating a good interface.