{"id":1319,"date":"2024-12-03T19:22:00","date_gmt":"2024-12-03T19:22:00","guid":{"rendered":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/?p=1319"},"modified":"2024-12-04T06:25:55","modified_gmt":"2024-12-04T06:25:55","slug":"slow-moving-foundational-fast-moving-surface-layers","status":"publish","type":"post","link":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/slow-moving-foundational-fast-moving-surface-layers\/","title":{"rendered":"slow-moving foundational &amp; fast-moving surface layers"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I would say that Pace Layers, a concept introduced by Stewart Brand, offers a valuable framework to understand the lifecycle of interaction design work. The idea behind Pace Layers is that different elements of a system change at different rates, from the slow-moving foundational layers to the fast-moving surface layers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The slow layers as the foundational stuff, like usability principles or interaction models, which don\u2019t need constant updates. I feel like these give stability to the designs we create.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I notice that the fast layers, like visual trends or tech-driven features, are where changes happen a lot more often. I\u2019ve experienced how staying on top of these helps keep designs fresh and relevant. But at the same time, I\u2019ve learned that you don\u2019t need to reinvent the wheel with the slower layers\u2014they\u2019re more about consistency and reliability.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I find it helpful to think about Pace Layers when I\u2019m working on a project. I can focus on updating the fast-moving parts, like the UI or specific interactions, without worrying about the deeper layers every time. I also like how this approach keeps designs balanced\u2014staying innovative without losing sight of the core principles.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I would say that Pace Layers, a concept introduced by Stewart Brand, offers a valuable framework to understand the lifecycle&#8230;<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-1319","post","type-post","status-publish","format-standard","hentry","category-pace-layers"],"_links":{"self":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/posts\/1319","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/comments?post=1319"}],"version-history":[{"count":1,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/posts\/1319\/revisions"}],"predecessor-version":[{"id":1323,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/posts\/1319\/revisions\/1323"}],"wp:attachment":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/media?parent=1319"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/categories?post=1319"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/tags?post=1319"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}