{"id":320,"date":"2024-01-11T00:11:27","date_gmt":"2024-01-11T00:11:27","guid":{"rendered":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/pace-layers\/"},"modified":"2024-09-07T21:33:13","modified_gmt":"2024-09-07T21:33:13","slug":"pace-layers","status":"publish","type":"page","link":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/pace-layers\/","title":{"rendered":"Pace Layers"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">How do Pace Layers affect the lifecycle of interaction design work?<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-dots\"\/>\n\n\n<ul class=\"wp-block-latest-posts__list has-dates has-author wp-block-latest-posts is-layout-flow wp-block-latest-posts-is-layout-flow\"><li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/uncategorized\/pace-layers-ixd\/\">Pace Layers &amp; IXD<\/a><div class=\"wp-block-latest-posts__post-author\">by Tiffany Chau<\/div><time datetime=\"2024-12-10T07:47:05+00:00\" class=\"wp-block-latest-posts__post-date\">December 10, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">In IXD, Pace Layers shape how work evolves by highlighting what stays constant and what changes quickly. Stable layers like&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/pace-layers-3\/\">Pace Layers<\/a><div class=\"wp-block-latest-posts__post-author\">by Micky Fang<\/div><time datetime=\"2024-12-09T20:22:57+00:00\" class=\"wp-block-latest-posts__post-date\">December 9, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Pace Layers, a concept from Stewart Brand, describe how systems evolve at different speeds, influencing interaction design&#8217;s lifecycle. Fast-changing layers,&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/1364\/\">Pace Layers &amp; Interaction<\/a><div class=\"wp-block-latest-posts__post-author\">by Shuoning Liang<\/div><time datetime=\"2024-12-08T23:03:35+00:00\" class=\"wp-block-latest-posts__post-date\">December 8, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Pace Layers is a framework proposed by Stewart Brand to describe the speed of change at different levels and their&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/pace-layers-2\/\">Pace Layers\u00a0<\/a><div class=\"wp-block-latest-posts__post-author\">by Yansong Teng<\/div><time datetime=\"2024-12-06T06:50:52+00:00\" class=\"wp-block-latest-posts__post-date\">December 6, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">The Pace Layers framework divides the design system into layers with different rates of change, helping designers understand the evolution&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/how-pace-layers-shape-interaction-design\/\">How Pace Layers Shape Interaction Design<\/a><div class=\"wp-block-latest-posts__post-author\">by Judith Weng<\/div><time datetime=\"2024-12-04T06:26:21+00:00\" class=\"wp-block-latest-posts__post-date\">December 4, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Ever wonder why some parts of design work feel like they change every day, while others barely budge? That\u2019s where&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/uncategorized\/pace-layers\/\">Pace Layers<\/a><div class=\"wp-block-latest-posts__post-author\">by Cherubin Vanjinath<\/div><time datetime=\"2024-12-04T00:07:49+00:00\" class=\"wp-block-latest-posts__post-date\">December 4, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">In IXD, I apply the concept of pace layers to understand how different components of a system evolve at varying&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/how-do-pace-layers-affect-the-lifecycle-of-interaction-design-work\/\">How do Pace Layers affect the lifecycle of interaction design work?\u00a0<\/a><div class=\"wp-block-latest-posts__post-author\">by Joy Jia<\/div><time datetime=\"2024-12-03T23:54:32+00:00\" class=\"wp-block-latest-posts__post-date\">December 3, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Pace Layers describe how different parts of a system change at different speeds, which can influence how interaction design evolves&#8230;.<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/pace-layers-and-the-lifestyle-of-interaction-design-work\/\">Pace Layers and the lifestyle of Interaction Design Work<\/a><div class=\"wp-block-latest-posts__post-author\">by Ruihan Wang<\/div><time datetime=\"2024-12-03T23:46:55+00:00\" class=\"wp-block-latest-posts__post-date\">December 3, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Pace Layers help us understand how different parts of a system change at different speeds. In interaction design, this idea&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/the-reality-of-pace-layers\/\">The Reality of Pace Layers<\/a><div class=\"wp-block-latest-posts__post-author\">by Wise Liu<\/div><time datetime=\"2024-12-03T21:58:22+00:00\" class=\"wp-block-latest-posts__post-date\">December 3, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">As we know, Pace layers is a framework introduced by Stewart Brand, it can explain different components of the system&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/slow-moving-foundational-fast-moving-surface-layers\/\">slow-moving foundational &amp; fast-moving surface layers<\/a><div class=\"wp-block-latest-posts__post-author\">by Kiera Shangguan<\/div><time datetime=\"2024-12-03T19:22:00+00:00\" class=\"wp-block-latest-posts__post-date\">December 3, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">I would say that Pace Layers, a concept introduced by Stewart Brand, offers a valuable framework to understand the lifecycle&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/how-pace-layers-affect-ixd-work\/\">How Pace Layer&#8217;s affect IXD work<\/a><div class=\"wp-block-latest-posts__post-author\">by Kriti Kanda<\/div><time datetime=\"2024-12-03T18:11:33+00:00\" class=\"wp-block-latest-posts__post-date\">December 3, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Pace Layers help us understand how different parts of a system change at different speeds, and this idea is super&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/follow-the-four-steps-of-pace-layers\/\">Follow the four steps of Pace Layers<\/a><div class=\"wp-block-latest-posts__post-author\">by Shiqi Liu<\/div><time datetime=\"2024-11-30T21:02:45+00:00\" class=\"wp-block-latest-posts__post-date\">November 30, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Pace Layers impact the four main stages of interaction design. 1. Preliminary research and definition stage: Designers must pay close&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/pace-layers-affecting-the-lifecycle-of-ixd-work\/\">Pace Layers affecting the lifecycle of IXD work<\/a><div class=\"wp-block-latest-posts__post-author\">by Olivia Stenerson<\/div><time datetime=\"2024-11-29T16:41:37+00:00\" class=\"wp-block-latest-posts__post-date\">November 29, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Pace Layers show how parts of IXD change at different speeds. Content, front end code, interaction specs, interaction patterns, and&#8230;<\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/Fall2024\/computer-age\/pace-layers\/response-to-pace-layers\/\">Response to Pace Layers<\/a><div class=\"wp-block-latest-posts__post-author\">by Yujie Yin<\/div><time datetime=\"2024-11-29T08:27:44+00:00\" class=\"wp-block-latest-posts__post-date\">November 29, 2024<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Pace Layers, first created by Stewart Brand, describe how different aspects of a system change at different speed. This framework&#8230;<\/div><\/li>\n<\/ul>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>How do Pace Layers affect the lifecycle of interaction design work?<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-320","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/pages\/320","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/comments?post=320"}],"version-history":[{"count":1,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/pages\/320\/revisions"}],"predecessor-version":[{"id":485,"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/pages\/320\/revisions\/485"}],"wp:attachment":[{"href":"https:\/\/www.interactiondesignhistory.com\/Fall2024\/wp-json\/wp\/v2\/media?parent=320"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}