{"id":4228,"date":"2022-03-28T14:22:15","date_gmt":"2022-03-28T21:22:15","guid":{"rendered":"http:\/\/www.interactiondesignhistory.com\/2022\/?p=4228"},"modified":"2022-03-28T14:22:47","modified_gmt":"2022-03-28T21:22:47","slug":"oregon-trail-and-pong","status":"publish","type":"post","link":"https:\/\/www.interactiondesignhistory.com\/2022\/oregon-trail-and-pong","title":{"rendered":"Oregon Trail and Pong"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/2020-09-21_1515-1024x699.jpg\" alt=\"\" class=\"wp-image-4229\" width=\"511\" height=\"348\" srcset=\"https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/2020-09-21_1515-1024x699.jpg 1024w, https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/2020-09-21_1515-300x205.jpg 300w, https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/2020-09-21_1515-768x524.jpg 768w, https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/2020-09-21_1515-720x492.jpg 720w, https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/2020-09-21_1515-580x396.jpg 580w, https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/2020-09-21_1515-320x219.jpg 320w, https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/2020-09-21_1515.jpg 1110w\" sizes=\"auto, (max-width: 511px) 100vw, 511px\" \/><\/figure>\n\n\n\n<p>The Oregon Trail was successful because it was engaging and well-designed. Players can choose which role they want to play and complete a series of tasks. It has uncomplicated but highly interactive pages. And I think this game gives the player a high degree of freedom. Because I think the products designed by designers should not only guide users to complete a specific task, but also give users more freedom. This game also has a deep educational significance. Players can learn a lot by playing this game. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/Pong460x276-2.webp\" alt=\"\" class=\"wp-image-4232\" width=\"515\" height=\"309\" srcset=\"https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/Pong460x276-2.webp 460w, https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/Pong460x276-2-300x180.webp 300w, https:\/\/www.interactiondesignhistory.com\/2022\/wp-content\/uploads\/2022\/03\/Pong460x276-2-320x192.webp 320w\" sizes=\"auto, (max-width: 515px) 100vw, 515px\" \/><\/figure>\n\n\n\n<p>For Pong, the game&#8217;s appeal comes from the fact that players have a high degree of freedom. Players can choose whether their opponent is the computer or their companion. Users can choose to use the mouse or keyboard to control the movement of the panel. This feature was amazing when this game was first launched.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Oregon Trail was successful because it was engaging and well-designed. Players can choose which role they want to play and complete a series of tasks. It has uncomplicated but highly interactive pages. And I think this game gives the player a high degree of freedom. Because I think the products designed by designers should [&hellip;]<\/p>\n","protected":false},"author":45,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-4228","post","type-post","status-publish","format-standard","hentry","category-early-video-games"],"_links":{"self":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/posts\/4228","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/users\/45"}],"replies":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/comments?post=4228"}],"version-history":[{"count":1,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/posts\/4228\/revisions"}],"predecessor-version":[{"id":4233,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/posts\/4228\/revisions\/4233"}],"wp:attachment":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/media?parent=4228"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/categories?post=4228"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/tags?post=4228"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}