{"id":3785,"date":"2022-02-11T20:31:52","date_gmt":"2022-02-12T04:31:52","guid":{"rendered":"http:\/\/www.interactiondesignhistory.com\/2022\/?p=3785"},"modified":"2022-02-11T20:31:54","modified_gmt":"2022-02-12T04:31:54","slug":"manifestos-personal-principles-as-a-designer","status":"publish","type":"post","link":"https:\/\/www.interactiondesignhistory.com\/2022\/manifestos-personal-principles-as-a-designer","title":{"rendered":"Manifestos: Personal Principles as a designer"},"content":{"rendered":"\n<p class=\"has-normal-font-size\">Thinking of design manifestos of my own turned out to be a bit more difficult than I anticipated. At first, everything I thought of ended up feeling like bland, cliche statements that has already been said before, such as &#8220;be innovative&#8221; or &#8220;be people-centered&#8221;, but I feel like interaction design has more potential than that. As designers, we can design good things or bad things, focus on or refuse to design things for a certain cause, this is especially true for a UX designer since we are all about influencing the way that people behave. <\/p>\n\n\n\n<p style=\"font-size:18px\"><strong>Making The World Suck Less<\/strong><\/p>\n\n\n\n<p class=\"has-normal-font-size\">In my opinion, the power of UX design exceeds far beyond having beautiful interfaces that are easy to navigate.To my understanding, in a professional setting, a UX designer would also play an integral role in defining the product strategy of a project, which gives a UX designer the opportunity to add even more value to the user&#8217;s  experience with a product, or their lives in general. If a UX designer puts in the effort to make an office software a bit more easier to navigate, a person might be less frustrated with their job and have more energy for other important things in their life, such as self-care, friends and families; if we design the process of scheduling a doctor&#8217;s appointment more convenient and accessible, someone out there could get their health issues check in a more timely manner&#8230; the list could go on and on. To me, since we as designers have the ability to actively make decisions in our job that has the opportunity to shape people&#8217;s behavior, we are the ones with power to make the world better or worse with the things we do, and it wouldn&#8217;t be fair to complain about the way people behave when we more or less made designs that give them the nudge to have such behaviors. As a beginner, I might not be able to design something revolutionary, but I can consistently put in my best effort to make the world suck less.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thinking of design manifestos of my own turned out to be a bit more difficult than I anticipated. At first, everything I thought of ended up feeling like bland, cliche statements that has already been said before, such as &#8220;be innovative&#8221; or &#8220;be people-centered&#8221;, but I feel like interaction design has more potential than that. [&hellip;]<\/p>\n","protected":false},"author":41,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-3785","post","type-post","status-publish","format-standard","hentry","category-manifestos"],"_links":{"self":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/posts\/3785","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/users\/41"}],"replies":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/comments?post=3785"}],"version-history":[{"count":1,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/posts\/3785\/revisions"}],"predecessor-version":[{"id":3799,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/posts\/3785\/revisions\/3799"}],"wp:attachment":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/media?parent=3785"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/categories?post=3785"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/tags?post=3785"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}