{"id":11,"date":"2021-12-11T05:08:43","date_gmt":"2021-12-11T13:08:43","guid":{"rendered":"http:\/\/www.interactiondesignhistory.com\/2022\/?page_id=11"},"modified":"2022-02-25T08:20:08","modified_gmt":"2022-02-25T16:20:08","slug":"computer-age","status":"publish","type":"page","link":"https:\/\/www.interactiondesignhistory.com\/2022\/computer-age","title":{"rendered":"Computer Age"},"content":{"rendered":"<ul class=\"wp-block-latest-posts__list has-dates has-author wp-block-latest-posts\"><li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/visible-language-workshop-2\">Visible Language Workshop<\/a><div class=\"wp-block-latest-posts__post-author\">by Hongye Sun<\/div><time datetime=\"2022-04-26T03:44:20-07:00\" class=\"wp-block-latest-posts__post-date\">April 26, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Muriel Cooper&#8217;s demo of information presented in a typographic landscape is truly ahead of its time. What was demonstrated was not simply a 3D layout\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/visible-language-workshop-2\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Visible Language Workshop<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-5\">Early Video Games<\/a><div class=\"wp-block-latest-posts__post-author\">by Hongye Sun<\/div><time datetime=\"2022-04-26T02:36:19-07:00\" class=\"wp-block-latest-posts__post-date\">April 26, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">From today&#8217;s perspective, Pong is a game too simple to be enjoyed by most, and Oregon Trail is lacking in immersion compared to more interactive\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-5\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Early Video Games<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-guis-compared-to-today\">Early GUIs Compared to Today<\/a><div class=\"wp-block-latest-posts__post-author\">by Hongye Sun<\/div><time datetime=\"2022-04-26T01:43:36-07:00\" class=\"wp-block-latest-posts__post-date\">April 26, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Xerox PARC was the pioneer behind the development of the earliest GUI systems, although they did not manage to capitalize on their own innovations well\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-guis-compared-to-today\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Early GUIs Compared to Today<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/sketchnote-about-community-hypertext-2\">sketchnote about Community &amp; Hypertext<\/a><div class=\"wp-block-latest-posts__post-author\">by Xingyu Yang<\/div><time datetime=\"2022-04-14T04:02:38-07:00\" class=\"wp-block-latest-posts__post-date\">April 14, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/the-well-sketchnote\">The WELL Sketchnote<\/a><div class=\"wp-block-latest-posts__post-author\">by Amy Gil<\/div><time datetime=\"2022-04-07T23:35:58-07:00\" class=\"wp-block-latest-posts__post-date\">April 7, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/sketchnote-community-ubiquitousness-and-hypertext\">Sketchnote &#8211; Community, ubiquitousness and hypertext<\/a><div class=\"wp-block-latest-posts__post-author\">by Gina Park<\/div><time datetime=\"2022-04-07T23:32:03-07:00\" class=\"wp-block-latest-posts__post-date\">April 7, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-4\">Early Video Games<\/a><div class=\"wp-block-latest-posts__post-author\">by Emily Tseng<\/div><time datetime=\"2022-04-07T21:16:05-07:00\" class=\"wp-block-latest-posts__post-date\">April 7, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Oregon Trail As one of the most successful games in American history, Oregon Trail is an early educational computer games that was one of the\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-4\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Early Video Games<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/virtual-community-the-well\">Virtual Community &#8211; The Well<\/a><div class=\"wp-block-latest-posts__post-author\">by Emily Tseng<\/div><time datetime=\"2022-04-07T18:26:19-07:00\" class=\"wp-block-latest-posts__post-date\">April 7, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/community-2\">Community<\/a><div class=\"wp-block-latest-posts__post-author\">by Johnny Wang<\/div><time datetime=\"2022-04-04T15:49:05-07:00\" class=\"wp-block-latest-posts__post-date\">April 4, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/sketchnote-about-community-hypertext\">SKETCHNOTE about Community &amp; Hypertext<\/a><div class=\"wp-block-latest-posts__post-author\">by Hongye Sun<\/div><time datetime=\"2022-04-04T00:18:39-07:00\" class=\"wp-block-latest-posts__post-date\">April 4, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/sketchnote-of-community\">Sketchnote of Community<\/a><div class=\"wp-block-latest-posts__post-author\">by Tingyi Li<\/div><time datetime=\"2022-04-01T15:03:10-07:00\" class=\"wp-block-latest-posts__post-date\">April 1, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/sketch-of-community\">sketch of community<\/a><div class=\"wp-block-latest-posts__post-author\">by Clarice Woo<\/div><time datetime=\"2022-03-31T23:31:43-07:00\" class=\"wp-block-latest-posts__post-date\">March 31, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-online-community-vs-now\">Early Online Community VS. Now<\/a><div class=\"wp-block-latest-posts__post-author\">by Luna Jiang<\/div><time datetime=\"2022-03-31T23:26:46-07:00\" class=\"wp-block-latest-posts__post-date\">March 31, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/community\">Community<\/a><div class=\"wp-block-latest-posts__post-author\">by Robert Leng<\/div><time datetime=\"2022-03-31T23:21:14-07:00\" class=\"wp-block-latest-posts__post-date\">March 31, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/community-now-and-then-sketchnote\">Community now and then (SKETCHNOTE)<\/a><div class=\"wp-block-latest-posts__post-author\">by Akira Nirvana<\/div><time datetime=\"2022-03-31T16:37:16-07:00\" class=\"wp-block-latest-posts__post-date\">March 31, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/community-sketchnote\">COMMUNITY (sketchnote)<\/a><div class=\"wp-block-latest-posts__post-author\">by Zhuofan Yuan<\/div><time datetime=\"2022-03-31T14:42:51-07:00\" class=\"wp-block-latest-posts__post-date\">March 31, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/community-on-the-web-then-and-now\">Community on the Web: Then and Now<\/a><div class=\"wp-block-latest-posts__post-author\">by Kumari Pacheco<\/div><time datetime=\"2022-03-31T14:10:57-07:00\" class=\"wp-block-latest-posts__post-date\">March 31, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\"><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/pong-oregon-trail\">Pong\/Oregon Trail<\/a><div class=\"wp-block-latest-posts__post-author\">by Robert Leng<\/div><time datetime=\"2022-03-31T12:22:33-07:00\" class=\"wp-block-latest-posts__post-date\">March 31, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">I can see why The Oregon Trail game was one of the most played games, it brought interest not into the game, but also into\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/pong-oregon-trail\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Pong\/Oregon Trail<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-the-oregon-trail-and-pong\">Early Video Games: The Oregon Trail and Pong<\/a><div class=\"wp-block-latest-posts__post-author\">by Luna Jiang<\/div><time datetime=\"2022-03-31T00:14:43-07:00\" class=\"wp-block-latest-posts__post-date\">March 31, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">The Oregon Trail The Oregon Trail&nbsp;is an educational computer game originally developed in 1971 by three student teachers, with the intention of teaching school children\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-the-oregon-trail-and-pong\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Early Video Games: The Oregon Trail and Pong<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/the-evolution-of-guis\">The Evolution of GUIs<\/a><div class=\"wp-block-latest-posts__post-author\">by Amy Gil<\/div><time datetime=\"2022-03-29T19:36:44-07:00\" class=\"wp-block-latest-posts__post-date\">March 29, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">This is a heuristic evaluation of my perspective that compares early GUIs to modern GUIs. What changed? Color: the immediate change that I see is\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/the-evolution-of-guis\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: The Evolution of GUIs<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/the-rise-of-early-video-games\">The Rise of Early Video Games<\/a><div class=\"wp-block-latest-posts__post-author\">by Amy Gil<\/div><time datetime=\"2022-03-29T17:34:35-07:00\" class=\"wp-block-latest-posts__post-date\">March 29, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">The Oregon Trail The Oregon Trail is an educational game that launched in 1971, it attempts to simulate what it was like to travel the\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/the-rise-of-early-video-games\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: The Rise of Early Video Games<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/oregon-trail-and-pong\">Oregon Trail and Pong<\/a><div class=\"wp-block-latest-posts__post-author\">by Zhuofan Yuan<\/div><time datetime=\"2022-03-28T14:22:15-07:00\" class=\"wp-block-latest-posts__post-date\">March 28, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">The Oregon Trail was successful because it was engaging and well-designed. Players can choose which role they want to play and complete a series of\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/oregon-trail-and-pong\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Oregon Trail and Pong<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-3\">early video Games<\/a><div class=\"wp-block-latest-posts__post-author\">by Johnny Wang<\/div><time datetime=\"2022-03-28T09:37:32-07:00\" class=\"wp-block-latest-posts__post-date\">March 28, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">I played the Oregon tail (1990), and for this game, I can see this being a very popular game at the time. Oregon tail feels\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-3\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: early video Games<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/comparing-interfaces-in-the-xerox-star-1982-to-present\">comparing Interfaces in the xerox star (1982) to present<\/a><div class=\"wp-block-latest-posts__post-author\">by Johnny Wang<\/div><time datetime=\"2022-03-28T07:27:54-07:00\" class=\"wp-block-latest-posts__post-date\">March 28, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Looking at the very first interfaces of a computer from Xerox star, we can see a lot of simulation and the same pattern of the\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/comparing-interfaces-in-the-xerox-star-1982-to-present\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: comparing Interfaces in the xerox star (1982) to present<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/people-bonding-over-playing-pong\">People Bonding over Playing Pong<\/a><div class=\"wp-block-latest-posts__post-author\">by Akira Nirvana<\/div><time datetime=\"2022-03-23T15:08:12-07:00\" class=\"wp-block-latest-posts__post-date\">March 23, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Pong was one of the first social games, a fact that the game&#8217;s creator, Bushnell, appreciated. He said, &#8220;it was very common to have a\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/people-bonding-over-playing-pong\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: People Bonding over Playing Pong<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/about-the-gui-of-a-1984-macintosh\">About the GUI of a 1984 Macintosh<\/a><div class=\"wp-block-latest-posts__post-author\">by Akira Nirvana<\/div><time datetime=\"2022-03-23T15:04:41-07:00\" class=\"wp-block-latest-posts__post-date\">March 23, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">The graphical user interface in a 1984 Macintosh was pretty impressive, considering Microsoft Windows wasn&#8217;t even out yet, and computers were basically command-line interfaces at\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/about-the-gui-of-a-1984-macintosh\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: About the GUI of a 1984 Macintosh<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-games\">early games<\/a><div class=\"wp-block-latest-posts__post-author\">by Clarice Woo<\/div><time datetime=\"2022-03-22T18:28:35-07:00\" class=\"wp-block-latest-posts__post-date\">March 22, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">The Oregon Trail and Pong! are two different types of video games, while both succeeded when they were released. After playing the two versions of\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-games\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: early games<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/changes-of-gui\">Changes of GUI<\/a><div class=\"wp-block-latest-posts__post-author\">by Clarice Woo<\/div><time datetime=\"2022-03-22T17:25:23-07:00\" class=\"wp-block-latest-posts__post-date\">March 22, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">The computer interface has changed a lot since the first release of the Star system. There is also a massive leap from Star to the\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/changes-of-gui\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Changes of GUI<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/workspaces-and-communities\">WorkSpaces and communities<\/a><div class=\"wp-block-latest-posts__post-author\">by Hongye Sun<\/div><time datetime=\"2022-03-18T03:37:02-07:00\" class=\"wp-block-latest-posts__post-date\">March 18, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Christopher Alexander encourages workspaces to be broken down into smaller groups, indicating that most people would feel oppressed to work with undifferentiated groups of people.\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/workspaces-and-communities\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: WorkSpaces and communities<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/patterns-in-digital-spaces\">Patterns in digital spaces<\/a><div class=\"wp-block-latest-posts__post-author\">by Clarice Woo<\/div><time datetime=\"2022-03-18T00:41:10-07:00\" class=\"wp-block-latest-posts__post-date\">March 18, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Christopher Alexander pointed out that all communities gather from the edges, and if the initial gathering at the edges does not succeed, the group will\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/patterns-in-digital-spaces\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Patterns in digital spaces<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-2\">Early Video Games<\/a><div class=\"wp-block-latest-posts__post-author\">by Tingyi Li<\/div><time datetime=\"2022-03-18T00:04:44-07:00\" class=\"wp-block-latest-posts__post-date\">March 18, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">After playing games like Oregon Trail and Pong, there are a lot of popular games that have a lot in common with them, The original\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games-2\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Early Video Games<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/design-patters-in-digital-spaces\">Design Patters in Digital Spaces<\/a><div class=\"wp-block-latest-posts__post-author\">by Luna Jiang<\/div><time datetime=\"2022-03-17T23:32:07-07:00\" class=\"wp-block-latest-posts__post-date\">March 17, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Nowadays, smart spaces represent a powerful tool that helps people connect, whether for professional purposes or non-professional purposes. In&nbsp;A Pattern Language, Christopher Alexander discussed the\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/design-patters-in-digital-spaces\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Design Patters in Digital Spaces<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games\">Early Video games<\/a><div class=\"wp-block-latest-posts__post-author\">by Gina Park<\/div><time datetime=\"2022-03-17T21:35:58-07:00\" class=\"wp-block-latest-posts__post-date\">March 17, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">I played Oregon Trail game for 3-4 minutes, and pong game for 10 minutes. The Oregon Trail was one of the most played computer games\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/early-video-games\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Early Video games<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/patterns-related-to-digital-spaces\">Patterns related to digital spaces<\/a><div class=\"wp-block-latest-posts__post-author\">by Zhuofan Yuan<\/div><time datetime=\"2022-03-17T15:06:33-07:00\" class=\"wp-block-latest-posts__post-date\">March 17, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">I am very interested in Christopher Alexander&#8217;s concept of\u00a0architectural patterns. And I think his point is just as valid for the app. In \u201cA Pattern\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/patterns-related-to-digital-spaces\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Patterns related to digital spaces<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/slack-a-work-community\">Slack: a &#8220;Work Community&#8221;?<\/a><div class=\"wp-block-latest-posts__post-author\">by Kumari Pacheco<\/div><time datetime=\"2022-03-17T13:24:39-07:00\" class=\"wp-block-latest-posts__post-date\">March 17, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">My IXD peers and I joke around a lot, saying things like, &#8220;Once you become an design major, nothing ever looks the same again.&#8221; Design\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/slack-a-work-community\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Slack: a &#8220;Work Community&#8221;?<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/design-patterns-in-the-work-community\">Design Patterns in the Work Community<\/a><div class=\"wp-block-latest-posts__post-author\">by Amy Gil<\/div><time datetime=\"2022-03-15T16:07:23-07:00\" class=\"wp-block-latest-posts__post-date\">March 15, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Christopher Alexander writes about design patterns in living spaces in his book A Pattern Language, I&#8217;m going to talk about how some of these patterns\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/design-patterns-in-the-work-community\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Design Patterns in the Work Community<\/span><\/a><\/div><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/visible-language-workshop\">Visible Language Workshop<\/a><div class=\"wp-block-latest-posts__post-author\">by Xingyu Yang<\/div><time datetime=\"2022-03-11T15:48:12-08:00\" class=\"wp-block-latest-posts__post-date\">March 11, 2022<\/time><div class=\"wp-block-latest-posts__post-excerpt\">Christopher Alexander&#8217;s pattern language is known for providing simple, formatted, user-friendly solutions to complex design problems ranging from urban planning to interior design. A Pattern\u2026 <a class=\"wp-block-latest-posts__read-more\" href=\"https:\/\/www.interactiondesignhistory.com\/2022\/visible-language-workshop\" rel=\"noopener noreferrer\">Read more<span class=\"screen-reader-text\">: Visible Language Workshop<\/span><\/a><\/div><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-11","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/pages\/11","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/comments?post=11"}],"version-history":[{"count":7,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/pages\/11\/revisions"}],"predecessor-version":[{"id":4008,"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/pages\/11\/revisions\/4008"}],"wp:attachment":[{"href":"https:\/\/www.interactiondesignhistory.com\/2022\/wp-json\/wp\/v2\/media?parent=11"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}